For that, your top priority is INT, to increase your summons duration. I personally am a fan of minionmancy, which is by far best supported by the Chanter. The other thing you want to think about is what role you want to play in terms of healing / DPS / buffing / summoning / debuffing. (Also: generally speaking, the higher the difficulty the longer fights last, so the better Ciphers / Chanters get) Chanters do so by passively accumulating "phrases" as their passive AoE aura procs, and Ciphers do so by doing damage. Instead, you accumulate resources throughout a fight and spend them on spells. But especially for someone who presumably has experience with RPGs but not this one, you can easily end up using a lot of resources, having to rest, running out of camping supplies (required to rest) and then having to backtrack.Ĭhanters and Ciphers are both spellcasters that don't rely on per-rest resources. If your skill exceeds the difficulty level you're playing at, this can be managed. In PoE1, Priests, Wizards, and Druids primarily rely on per-rest resources. How do you feel about backtracking and resting? Tend to like playing spellcasters so I guess that means Wizard/Druid, any recommendations? I went Cipher my first time, a clever/deceptive little Orlan that never saw a coin she didnt covet, until she got swept up by forces-beyond-her-ken.Įdit: forgot build advice, good all rounder cipher for melee or range would look like 16 Might/Int and more modest boosts to Per/Dex. The Cipher also benefits from being tied to the themes of the story, providing additional insight through dialogue. The gun/bow equipped ranged Cipher can safely spam a great variety of damage spells in addition to CC. Can build as a gunmage (or bows) or melee the Cipher has some staple spells if you go melee to keep you up (Psychovampiric Shield, Borrowed Instinct, Mindweb) and you'll get great use out of their crowd control spells while you lay about with your weapon. If you like casting but dont want to step on the cool Wizard/Priest/Druid companions, I'd recommend Cipher. Broad strokes, as you never know what you'll get up to. With that in mind, start by figuring out what kind of character you want be. Instead, after submission, click the button under your post to assign the appropriate link flair, which will produce the same spoiler tags.Īs is typical with CRPG genre, you'll be playing every class you have in your party. You cannot use the above spoiler formatting to mask submission titles. Note: Spoiler tags only apply to text in the body of posts or comments, and not to titles themselves. To mark a spoiler as relevant to a specific part or subject of Pillars of Eternity, use the alternate formatting: (#s "Stuff happens") Spoiler tags can be used by typing followed immediately by (#s "xxxxxx"), with the content of your spoiler inside the quotation marks. Note that spoiler tags will not work when browsing on a mobile app, or when viewing a post from the front page of reddit, as /r/projecteternity's CSS will not apply there. r/projecteternity supports spoiler tags, which can be used to hide spoilers from other users until they mouse over the text, revealing it. Reported posts get looked at by the moderators faster.Īll content posted should be related to Pillars of Eternity and/or its sequels/expansions. Use the "Report" button to report any non-marked spoilers or other rule violations. For story spoilers in other threads, use Spoiler Tags as described in the section below. No story spoilers in titles! Mark threads or links that contain spoilers with a tag in the title. Pillars of Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs. Paying homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment. Pillars of Eternity and Pillars of Eternity II: Deadfire are isometric, party-based RPGs set in a new fantasy world developed by Obsidian Entertainment. Welcome to the Pillars of Eternity Subreddit!
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